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Company of heroes 2 ost

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You can purchase weapon racks of Bazookas and BAR's so that any of your infantry, or even team mates, can grab whatever weapon the current situation calls for. It is easy to flood the field with infantry early on thanks to this, resulting in a strong early game ability from this faction. Mobility and flexibility are the name of the game when playing as the US you start each match with your entire base already established and must call in different officers in order to gain access to the units these buildings can produce. The OKW are built around mobile base structures and a variety of specialized vehicles supported by infantry. The US focuses on cheap, versatile infantry, no building costs or base building and light to mid tier vehicles which play more of a supporting role. Both of the new factions feel fairly unique from anything we have seen in the series so far. Having played both of the new factions for a significant period of time, I can safely say that this is not the case. When I first heard about the expansion, I expected the new armies to basically mirror those found in the first Company of Heroes, which saw the US and Germans facing off in Western Europe.